Allegro 2D Game Library

There are plenty of C/C++ libraries that you can use to make 2D games. I came across allegro from one game development forums. Allegro games run on multiple operating systems and there is no restriction of modern hardware. [Read more...]

Adventure Game Studio

Old sieraa point and click games are still loved by most of the gamers. In fact plenty of newbie and intermediate game developers prefer these point-click type adventure games. The reason behind so many games in such category is because they are easy for developers to make. [Read more...]

HTML 5 Canvas

HTML 5 is opening all new possibilities to the web games. You don’t need to own the license of flash or other framework anymore. You can simply take benefit of the canvas that HTML 5 is providing you. There is a lot you can do even though it is just beginning with the canvas. [Read more...]

Windows & Xbox Game Development Blogs

In earlier post i discussed about game development blogs and resource. In this post i’m listing some of the
worthy blogs for windows and xbox game development.
[Read more...]

Blogs on Game Development

In this post i’ll list some of the blogs on game development. If you’re interested in tracking game developer blogs then
check some of the blogs in this post. [Read more...]

Java 2D Game Frameworks

In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. [Read more...]

Quantum Engine v1.0.0.25 Released

Here is the update from quantum games to their quantum engine.

Quantum Engine is an cross-language 32bit native code compiler with an advanced 2D game engine for PC’s running Microsoft Windows® and uses Direct3D® for hardware accelerated rendering. It’s robust, designed for easy of use and suitable for making all types of 2D games and other graphic simulations. Your code can compile to a stand-alone EXE and/or to dynamic loadable compiled units (runtime packages). The core game engine consists of a high-level object oriented game application framework with a plethora of classes and routines to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.

[Read more...]