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> <channel><title>Sparxengine&#187; Books</title> <atom:link href="http://sparxengine.net/category/books/feed" rel="self" type="application/rss+xml" /><link>http://sparxengine.net</link> <description></description> <lastBuildDate>Sun, 05 Feb 2012 19:16:04 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>Blogs on Game Development</title><link>http://sparxengine.net/blogs-on-game-development.htm</link> <comments>http://sparxengine.net/blogs-on-game-development.htm#comments</comments> <pubDate>Wed, 12 May 2010 11:12:19 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[Books]]></category> <category><![CDATA[General]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=76</guid> <description><![CDATA[In this post i’ll list some of the blogs on game development. If you’re interested in tracking game developer blogs then check some of the blogs in this post. # Lost Garden # Blobs in Games # Wolfire Games Blog # Yuan Works Development # Elder Game # The Chronicles of Doryen More Blogs: 1. [...]]]></description> <content:encoded><![CDATA[<p>In this post i’ll list some of the blogs on game development. If you’re interested in tracking game developer blogs then<br
/> check some of the blogs in this post.<span
id="more-76"></span></p><p># <a
href="http://lostgarden.com">Lost Garden </a><br
/> # <a
href="http://simblob.blogspot.com">Blobs in Games</a><br
/> # <a
href="http://blog.wolfire.com ">Wolfire Games Blog</a><br
/> # <a
href="http://dev.yuanworks.com">Yuan Works Development</a><br
/> # <a
href="http://eldergame.com">Elder Game</a><br
/> # <a
href="http://doryen.blogspot.com">The Chronicles of Doryen</a></p><p><strong>More Blogs:</strong></p><p>1. <a
href="http://realtimecollisiondetection.com">Christer Ericson&#8217;s blog</a><br
/> 2. <a
href="http://aigamedev.com">AI Game Dev</a><br
/> 3. <a
href="http://diaryofgraphicsprogrammer.blogspot.com">Wolfgang Engel&#8217;s blog</a><br
/> 4. <a
href="http://mollyrocket.com ">Molly Rocket Blog</a><br
/> 5. <a
href="http://gafferongames.com ">Gaffer on Games blog</a><br
/> 6. Humus (<a
href="http://humus.name">Graphics Blog</a>)  (  )<br
/> 7. <a
href="http://realtimerendering.com/blog/">Realtime Rendering blog </a></p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/blogs-on-game-development.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Books on Game Development</title><link>http://sparxengine.net/books-on-game-development.htm</link> <comments>http://sparxengine.net/books-on-game-development.htm#comments</comments> <pubDate>Mon, 17 Nov 2008 08:45:51 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[Books]]></category> <category><![CDATA[General]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=18</guid> <description><![CDATA[I’ve compiled a list of books related to game development. I’ve listed only those books which are highly recommended on most of the game development forums &#38; by experienced members. So here is small list I’ve compiled so far on various categories of game development. 2D Game development  There are plenty of 2D game development [...]]]></description> <content:encoded><![CDATA[<p>I’ve compiled a list of books related to game development. I’ve listed only those books which are highly recommended on most of the game development forums &amp; by experienced members. So here is small list I’ve compiled so far on various categories of game development.<span
id="more-18"></span></p><p><strong>2D Game development </strong></p><p>There are plenty of 2D game development tools like HGE, Game maker, but very few books are dedicated for such resources.</p><p>1)<em> Character Emotion in 2D and 3D Animation</em></p><p><em>by Pardew</em></p><p>2) <em>Advanced 2D Game Development</em></p><p><em>by Jonathan S. Harbour</em></p><p><strong>Physics &amp; Maths </strong></p><p>Understanding of physics &amp; maths is very necessary, as it solves lot of your game development related problems. </p><p>1) <em>Game Physics</em></p><p><em>by David H. Eberly</em></p><p>2)<em> Mathematics and Physics for Programmers</em></p><p><em>by Danny Kodicek</em></p><p><em>3) Mathematics for Computer Graphics Applications<br
/> </em></p><p><em>by Michael E. Mortenson</em></p><p><strong>Audio &amp; Sound</strong></p><p>Usage of audio adds liveliness in the video game. So understanding how sound works, how to work with it and where to use it effectively is a skill.</p><p>1)<em> Fundamentals of Audio and Video Programming for Games</em></p><p><em>by Mike Wasson, Peter Turcan</em></p><p>2)<em> A Programmer&#8217;s Guide to Sound<br
/> </em></p><p><em>by Tim Kientzle</em></p><p><strong>C++</strong></p><p>C++ is by far most widely used programming language for game development. There are plenty of tutorials and books for C++. Try some of these books.</p><p>1) <em>Object-Oriented Programming in C++, 4th ed.<br
/> </em></p><p><em>by Robert Lafore</em></p><p>2) <em>Accelerated C++: Practical Programming by Example<br
/> </em></p><p><em>by Andrew Koenig, Barbara E. Moo</em></p><p><strong>Java </strong></p><p>Java is very popular in game development as it is crossplatform. and it is available on portable devices as well in JME edition. So there are large number of developers using java as their development tool.</p><p>1) <em>Java Me Game Programming</em></p><p><em>by Martin J. Wells, John P. Flynt</em></p><p>2) <em>Developing Games in Java<br
/> </em></p><p><em>by David Brackeen</em></p><p><strong>Artificial Intelligence</strong></p><p>There are very few books which are informative and readable, as most of the books are too theoretical.</p><p>These two books are good starting point for Game AI.</p><p>1) <em>AI Game Engine Programming<br
/> </em></p><p><em>by Brian Schwab</em></p><p>2) <em>Programming Game AI by Example<br
/> </em></p><p><em>by Mat Buckland</em></p><p><strong>DirectX</strong></p><p>For those who are solely developing games for windows using directx. These books are excellent starters.</p><p>1) <em>Isometric Game Programming with DirectX 7.0<br
/> </em></p><p><em>by Ernest Pazera</em></p><p>2) <em>Introduction to 3D Game Programming with DirectX 9<br
/> </em></p><p><em>by Frank D. Luna</em></p><p>3) <em>Real-Time 3D Terrain Engines Using C++ and DirectX 9<br
/> </em></p><p><em>by Greg Snook</em></p><p>4) <em>Shaderx2: Shader Programming Tips &amp; Tricks With Directx 9<br
/> </em></p><p><em>by Wolfgang F. Engel</em></p><p><strong>OpenGL</strong></p><p>OpenGL is powerful yet easy to understand. So you can use it with C++ /Java as well. Take a look at some of these books.</p><p>1) <em>Beginning OpenGL Game Programming<br
/> </em></p><p><em>by Dave Astle, Kevin Hawkins</em></p><p>2) <em>OpenGL SuperBible, 3rd Ed.</em></p><p><em>by Richard S Wright, Benjamin Lipchak</em></p><p>3) <em>OpenGL ES Game Development<br
/> </em></p><p><em>by Dave Astle, Dave Durnil</em></p><p>There are many other books that can be added in the list:</p><p>- <em>Code Complete, 2nd Ed.<br
/> </em></p><p><em>by Steve McConnell</em></p><p>- <em>Game Testing All in One</em></p><p><em>by Charles P. Schultz</em></p><p>- <em>Developer&#8217;s Guide to Multiplayer Games</em></p><p><em>by Andrew Mulholland, Teijo Hakala</em></p><p>I’ll update this page with more books and category as time goes on. If you think any book that needs mention here in any category then please feel free to name it in comments.</p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/books-on-game-development.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
