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	<title>Sparxengine &#187; Framework</title>
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	<link>http://sparxengine.net</link>
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		<title>Java 2D Game Frameworks</title>
		<link>http://sparxengine.net/java-2d-game-frameworks.htm</link>
		<comments>http://sparxengine.net/java-2d-game-frameworks.htm#comments</comments>
		<pubDate>Mon, 03 May 2010 12:13:00 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=73</guid>
		<description><![CDATA[In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. 1. Basilisk 2. GameFrame for Java 3. Golden T game engine 4. Pulpcore 5. Genuine Advantage Game engine 6. Gentus Easyway [...]]]></description>
			<content:encoded><![CDATA[<p>In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. <span id="more-73"></span></p>
<p>1. <a href="http://sourceforge.net/projects/basiliskgl/">Basilisk</a><br />
2. G<a href="http://gameframe.sourceforge.net/">ameFrame for Java</a><br />
3. <a href="http://www.goldenstudios.or.id/products/GTGE/index.php">Golden T game engine</a><br />
4. <a href="http://www.interactivepulp.com/pulpcore/">Pulpcore</a><br />
5. <a href="http://java.dnsalias.com/">Genuine Advantage Game engine</a><br />
6. <a href="http://www.genuts.com/">Gentus Easyway</a><br />
7. <a href="http://slick.cokeandcode.com/index.php">Slick2D</a><br />
8. <a href="http://www.13thmonkey.org/~boris/jgame/">JGame</a><br />
9. <a href="http://www.gamegardens.com/">Game Gardens</a></p>
<p><strong>Physics Engine</strong></p>
<p>1. <a href="http://www.tokamakphysics.com/">Tokamak</a> ( Open source physics api)<br />
2. <a href="http://www.cove.org/ape/index.htm">APE </a>(Actionscript Physics Engine)<br />
3. <a href="http://www.cove.org/flade/">Flade </a>( Flash Dynamics Engine)<br />
4. <a href="http://www.fisixengine.com/">Fisix Engine</a> (Another flash actionscript engine)<br />
5. <a href="http://www.spehome.com">Simple Physics Engine</a><br />
6. <a href="http://www.newtondynamics.com/">Newton game dynamics </a><br />
7. <a href="http://www.novodex.com/">Novodex</a><br />
8. <a href="http://ode.org/">ODE</a></p>
<p><strong>Sound Libraries</strong></p>
<p>1. <a href="http://www.fmod.org/">FMod</a><br />
2. <a href="http://www.fmod.org/">OpenAL </a></p>
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		<item>
		<title>FMJ Framework</title>
		<link>http://sparxengine.net/fmj-framework.htm</link>
		<comments>http://sparxengine.net/fmj-framework.htm#comments</comments>
		<pubDate>Mon, 05 Oct 2009 17:51:20 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=63</guid>
		<description><![CDATA[FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework). It also has two sub-projects for specific media support. First project is FFMPEG-Java and second is Theora-Java. What is [...]]]></description>
			<content:encoded><![CDATA[<p>FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework).</p>
<p>It also has two sub-projects for specific media support. First project is <a href="http://fmj-sf.net/ffmpeg-java/getting_started.php">FFMPEG-Java</a> and second is <a href="http://fmj-sf.net/theora-java/getting_started.php">Theora-Java</a>. </p>
<p><strong>What is FMJ ?</strong></p>
<blockquote><p>FMJ is an open-source project with the goal of providing an alternative to Java Media Framework (JMF), while remaining API-compatible with JMF. It aims to produce a single API/Framework which can be used to capture, playback, process, and stream media across multiple platforms. </p></blockquote>
<p><strong>From where to get it ?</strong></p>
<p>You can get more information about FMJ and download it <a href="http://fmj-sf.net/index.php">from here</a>. </p>
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		<title>Nuclex Framework</title>
		<link>http://sparxengine.net/nuclex-framework.htm</link>
		<comments>http://sparxengine.net/nuclex-framework.htm#comments</comments>
		<pubDate>Fri, 02 Oct 2009 16:35:31 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=60</guid>
		<description><![CDATA[New framework named &#8220;Nuclex&#8221; for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need. What is Nuclex ? The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not [...]]]></description>
			<content:encoded><![CDATA[<p>New framework named &#8220;<em>Nuclex</em>&#8221; for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need. </p>
<p><strong>What is Nuclex ?</strong></p>
<blockquote><p>The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not interconnected &#8212; you can pick what you need, mix and match with other class libraries and architect your game the way you want it.</p></blockquote>
<p><strong>What are the features ?</strong></p>
<p>    * Better Collections (Deque, PriorityQueue)<br />
    * 3D Text Rendering<br />
    * LZMA Content Compression (that&#8217;s 7-Zip&#8217;s compression)<br />
    * Arbitrary Primitive Batching (think 3D SpriteBatch)<br />
    * Rectangle Packing<br />
    * Multi-threaded Particle System<br />
    * Themeable Graphical User Interfaces<br />
    * Game State Management<br />
    * Spatial Partitioning (R-Tree, QuadTree)<br />
    * Debugging Overlays<br />
    * Collision Detection<br />
    * Automatic Vertex Declarations</p>
<p><strong>From where to get it ? </strong><br />
You can download the Nuclex from the <a href="http://nuclexframework.codeplex.com/">Codeplex site</a> . </p>
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		<title>Cocos 2D Framework</title>
		<link>http://sparxengine.net/cocos-2d-framework.htm</link>
		<comments>http://sparxengine.net/cocos-2d-framework.htm#comments</comments>
		<pubDate>Thu, 23 Jul 2009 13:50:29 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=47</guid>
		<description><![CDATA[If you’re in search of 2D framework in python then Cocos is for you. It is 2D framework and suitable for making games and graphical demos. It is available for multiple platforms: linux, mac and windows. Python and pyglet is necessary on system before you start working with cocos2D. You can have sprite based animation [...]]]></description>
			<content:encoded><![CDATA[<p>If you’re in search of 2D framework in python then Cocos is for you. It is 2D framework and suitable for making games and graphical demos.</p>
<p>It is available for multiple platforms:<em> linux, mac and windows</em>. Python and pyglet is necessary on system before you start working with cocos2D.</p>
<p>You can have sprite based animation and can direct sprites on where to move, delete and perform some action etc.</p>
<p>Documentation is also well written. You can browse it online or you can download. There are 5 tutorial videos for the beginners as well as intermediate users.</p>
<p>For more information you can check <a href="http://cocos2d.org/">here</a>.</p>
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