Allegro 2D Game Library

There are plenty of C/C++ libraries that you can use to make 2D games. I came across allegro from one game development forums. Allegro games run on multiple operating systems and there is no restriction of modern hardware. [Read more...]

HTML 5 Canvas

HTML 5 is opening all new possibilities to the web games. You don’t need to own the license of flash or other framework anymore. You can simply take benefit of the canvas that HTML 5 is providing you. There is a lot you can do even though it is just beginning with the canvas. [Read more...]

Windows & Xbox Game Development Blogs

In earlier post i discussed about game development blogs and resource. In this post i’m listing some of the
worthy blogs for windows and xbox game development.
[Read more...]

Blogs on Game Development

In this post i’ll list some of the blogs on game development. If you’re interested in tracking game developer blogs then
check some of the blogs in this post. [Read more...]

Java 2D Game Frameworks

In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. [Read more...]

Quantum Engine v1.0.0.25 Released

Here is the update from quantum games to their quantum engine.

Quantum Engine is an cross-language 32bit native code compiler with an advanced 2D game engine for PC’s running Microsoft Windows® and uses Direct3D® for hardware accelerated rendering. It’s robust, designed for easy of use and suitable for making all types of 2D games and other graphic simulations. Your code can compile to a stand-alone EXE and/or to dynamic loadable compiled units (runtime packages). The core game engine consists of a high-level object oriented game application framework with a plethora of classes and routines to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.

[Read more...]

Free: Unreal Development Kit

As game development industry is opening more towards small publisher studios and independent developers. Almost every leading game developer studio is coming up with open source SDK version which carries source used for commercial games.

Makers of unreal tournament released the development kit for free.They offer this SDK free and for almost any type of game development usage be it commercial or presentation or for education,personal,collaborative project.

payload-whizzle

System requirements are higher so if you’re with limited system resource then this SDK is not for you.

Minimum:

* Windows XP SP2 or Windows Vista
* 2.0+ GHz processor
* 2 GB system RAM
* SM3-compatible video card
* 3 GB Free hard drive space

Recommended for Content Development:

* Windows Vista 64 SP2
* 2.0+ GHz multi-core processor
* 8 GB System RAM
* NVIDIA 8000 series or higher graphics card
* Plenty of HDD space

Check the UDK site here.

FMJ Framework

FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework).

It also has two sub-projects for specific media support. First project is FFMPEG-Java and second is Theora-Java.

What is FMJ ?

FMJ is an open-source project with the goal of providing an alternative to Java Media Framework (JMF), while remaining API-compatible with JMF. It aims to produce a single API/Framework which can be used to capture, playback, process, and stream media across multiple platforms.

From where to get it ?

You can get more information about FMJ and download it from here.

Nuclex Framework

New framework named “Nuclex” for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need.

What is Nuclex ?

The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not interconnected — you can pick what you need, mix and match with other class libraries and architect your game the way you want it.

What are the features ?

* Better Collections (Deque, PriorityQueue)
* 3D Text Rendering
* LZMA Content Compression (that’s 7-Zip’s compression)
* Arbitrary Primitive Batching (think 3D SpriteBatch)
* Rectangle Packing
* Multi-threaded Particle System
* Themeable Graphical User Interfaces
* Game State Management
* Spatial Partitioning (R-Tree, QuadTree)
* Debugging Overlays
* Collision Detection
* Automatic Vertex Declarations

From where to get it ?
You can download the Nuclex from the Codeplex site .

Particle Universe

Particle Universe is the particle engine for Ogre based applications. You can check the demo for particle universe at FXpressions.

Free or Paid ?

It is paid application. It costs €9.95 bucks for the product.

What are the features ?

- Editor with example scripts
- More than 55 affectors, emitters, observers, handlers and renderers
- PhysX support
- Particle System LOD
- Soft particles
- Atlas texture support and atlas tool
- Manual, tutorial and API description
- And more …

New version of particle universe is just released. That is version 1.1, so if you want to check it you can do so at FXpression site.