<?xml version="1.0" encoding="UTF-8"?> <rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:wfw="http://wellformedweb.org/CommentAPI/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
> <channel><title>Sparxengine&#187; General</title> <atom:link href="http://sparxengine.net/category/general/feed" rel="self" type="application/rss+xml" /><link>http://sparxengine.net</link> <description></description> <lastBuildDate>Sun, 05 Feb 2012 19:16:04 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Allegro 2D Game Library</title><link>http://sparxengine.net/allegro-2d-game-library.htm</link> <comments>http://sparxengine.net/allegro-2d-game-library.htm#comments</comments> <pubDate>Sat, 30 Oct 2010 09:05:37 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[General]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=96</guid> <description><![CDATA[There are plenty of C/C++ libraries that you can use to make 2D games. I came across allegro from one game development forums. Allegro games run on multiple operating systems and there is no restriction of modern hardware. Allegro can run on older operating systems like BeOS, DOS and other older graphic rich OS. If [...]]]></description> <content:encoded><![CDATA[<p>There are plenty of C/C++ libraries that you can use to make 2D games. I came across allegro from one game development forums. Allegro games run on multiple operating systems and there is no restriction of modern hardware. <span
id="more-96"></span>Allegro can run on older operating systems like BeOS, DOS and other older graphic rich OS. If you&#8217;re looking for any C/C++ library to develop your 2D game then take a look at allegro.</p><p>Those who use SDL or similar other C/C++ library will find allegro easy to use like SDL but much more feature rich than SDL. Allegro API is improved a lot and now because of that you can do both low and high level functions using this library. It also supports 3D and there are some demos available for you to view 3D capability of this library.  Just like SDL it also handles threads,timers,sound,networking,player input, etc,in addition to all that, Allegro also has GUI support just like Irrlicht does. Don&#8217;t expect this library to be like irrlicht though as it is more suitable for 2D than 3D games.</p><div
id="attachment_98" class="wp-caption aligncenter" style="width: 310px"><img
src="http://sparxengine.net/wp-content/uploads/2010/10/allegro_beos-300x240.jpg" alt="" title="allegro_beos" width="300" height="240" class="size-medium wp-image-98" /><p
class="wp-caption-text">Allegro Games in BeOS</p></div><p>Allegro has flexible license for developers and there are no strict restrictions for using it. License can be classified into &#8220;giftware&#8221; category, so that allows you to even distribute the games under commercial license.</p><p>You can get more information about it from <a
href="http://www.talula.demon.co.uk/allegro/readme.html">Allegro website</a>.</p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/allegro-2d-game-library.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>HTML 5 Canvas</title><link>http://sparxengine.net/html-5-canvas.htm</link> <comments>http://sparxengine.net/html-5-canvas.htm#comments</comments> <pubDate>Wed, 29 Sep 2010 16:01:09 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[General]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=83</guid> <description><![CDATA[HTML 5 is opening all new possibilities to the web games. You don’t need to own the license of flash or other framework anymore. You can simply take benefit of the canvas that HTML 5 is providing you. There is a lot you can do even though it is just beginning with the canvas. W3C [...]]]></description> <content:encoded><![CDATA[<p>HTML 5 is opening all new possibilities to the web games. You don’t need to own the license of flash or other framework anymore. You can simply take benefit of the canvas that HTML 5 is providing you. There is a lot you can do even though it is just beginning with the canvas. <span
id="more-83"></span></p><p>W3C released < canvas > tag with which we can be used for rendering graphs, game graphics, or other visual images.  Simply put canvas is an area where you can use javascript to draw the graphics of your choice.</p><p><strong>Canvas Tag is Supported on Following Browsers</strong></p><li>Firefox 3.0+ onwards</li><li>Safari 3.0+</li><li>IE 7.0</li><li>Chrome 3.0+</li><p><strong>Example Canvas ? </strong></p><p>Code below will create simple canvas that will draw invisible canvas on the page.</p><blockquote><p> < canvas width= "550"  height= "400" ></p><p><canvas
width="300" height="250"></canvas></p></blockquote><p>To get started with things you can add border to your canvas, fill it with background and can do many other things.</p><p><strong>What can i do with it ? </strong></p><p>You can draw-</p><li>Particle Systems</li><li>Shapes</li><li>Reset the canvas</li><li>2D animation</li><li>2D Games</li><p><strong>What about 3D ?</strong></p><p>HTML5 canvas tag doesn’t come up with 3D context. There is no vendor independent API for 3D context so as of now there is no 3D.</p><p><strong>Where to go from here ?</strong></p><p>If you are mozilla or opera user then you check the following resource.</p><li>Mozilla Developer Center &#8211; Canvas Tutorial</li><li>Opera &#8211; HTML 5 Canvas tutorial</li><p><strong>Is there any book ?</strong></p><p>Yes. You can buy Book from Amazon “<a
href="http://www.amazon.com/gp/product/0596806027?ie=UTF8&#038;tag=onecore-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0596806027">HTML 5 Up &#038; Running</a>”.</p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/html-5-canvas.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Windows &amp; Xbox Game Development Blogs</title><link>http://sparxengine.net/windows-xbox-game-development-blogs.htm</link> <comments>http://sparxengine.net/windows-xbox-game-development-blogs.htm#comments</comments> <pubDate>Tue, 18 May 2010 09:51:33 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[General]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=79</guid> <description><![CDATA[In earlier post i discussed about game development blogs and resource. In this post i’m listing some of the worthy blogs for windows and xbox game development. 1. Zbuffer blog 2. Benjamin&#8217;s XNA blog 3. XNA Creator&#8217;s Blog 4. Ziggyware blog]]></description> <content:encoded><![CDATA[<p>In earlier post i discussed about game development blogs and resource. In this post i’m listing some of the<br
/> worthy blogs for windows and xbox game development.<br
/> <span
id="more-79"></span></p><p>1. <a
href="http://www.thezbuffer.com">Zbuffer blog</a><br
/> 2. <a
href="http://abi.exdream.com">Benjamin&#8217;s XNA blog</a><br
/> 3. <a
href="http://creators.xna.com/en-US">XNA Creator&#8217;s Blog</a><br
/> 4. <a
href="http://www.ziggyware.com ">Ziggyware blog </a></p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/windows-xbox-game-development-blogs.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Blogs on Game Development</title><link>http://sparxengine.net/blogs-on-game-development.htm</link> <comments>http://sparxengine.net/blogs-on-game-development.htm#comments</comments> <pubDate>Wed, 12 May 2010 11:12:19 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[Books]]></category> <category><![CDATA[General]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=76</guid> <description><![CDATA[In this post i’ll list some of the blogs on game development. If you’re interested in tracking game developer blogs then check some of the blogs in this post. # Lost Garden # Blobs in Games # Wolfire Games Blog # Yuan Works Development # Elder Game # The Chronicles of Doryen More Blogs: 1. [...]]]></description> <content:encoded><![CDATA[<p>In this post i’ll list some of the blogs on game development. If you’re interested in tracking game developer blogs then<br
/> check some of the blogs in this post.<span
id="more-76"></span></p><p># <a
href="http://lostgarden.com">Lost Garden </a><br
/> # <a
href="http://simblob.blogspot.com">Blobs in Games</a><br
/> # <a
href="http://blog.wolfire.com ">Wolfire Games Blog</a><br
/> # <a
href="http://dev.yuanworks.com">Yuan Works Development</a><br
/> # <a
href="http://eldergame.com">Elder Game</a><br
/> # <a
href="http://doryen.blogspot.com">The Chronicles of Doryen</a></p><p><strong>More Blogs:</strong></p><p>1. <a
href="http://realtimecollisiondetection.com">Christer Ericson&#8217;s blog</a><br
/> 2. <a
href="http://aigamedev.com">AI Game Dev</a><br
/> 3. <a
href="http://diaryofgraphicsprogrammer.blogspot.com">Wolfgang Engel&#8217;s blog</a><br
/> 4. <a
href="http://mollyrocket.com ">Molly Rocket Blog</a><br
/> 5. <a
href="http://gafferongames.com ">Gaffer on Games blog</a><br
/> 6. Humus (<a
href="http://humus.name">Graphics Blog</a>)  (  )<br
/> 7. <a
href="http://realtimerendering.com/blog/">Realtime Rendering blog </a></p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/blogs-on-game-development.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Java 2D Game Frameworks</title><link>http://sparxengine.net/java-2d-game-frameworks.htm</link> <comments>http://sparxengine.net/java-2d-game-frameworks.htm#comments</comments> <pubDate>Mon, 03 May 2010 12:13:00 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[2D]]></category> <category><![CDATA[Engines]]></category> <category><![CDATA[Framework]]></category> <category><![CDATA[General]]></category> <category><![CDATA[Graphics]]></category> <category><![CDATA[Libraries]]></category> <category><![CDATA[Physics]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=73</guid> <description><![CDATA[In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. 1. Basilisk 2. GameFrame for Java 3. Golden T game engine 4. Pulpcore 5. Genuine Advantage Game engine 6. Gentus Easyway [...]]]></description> <content:encoded><![CDATA[<p>In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. <span
id="more-73"></span></p><p>1. <a
href="http://sourceforge.net/projects/basiliskgl/">Basilisk</a><br
/> 2. G<a
href="http://gameframe.sourceforge.net/">ameFrame for Java</a><br
/> 3. <a
href="http://www.goldenstudios.or.id/products/GTGE/index.php">Golden T game engine</a><br
/> 4. <a
href="http://www.interactivepulp.com/pulpcore/">Pulpcore</a><br
/> 5. <a
href="http://java.dnsalias.com/">Genuine Advantage Game engine</a><br
/> 6. <a
href="http://www.genuts.com/">Gentus Easyway</a><br
/> 7. <a
href="http://slick.cokeandcode.com/index.php">Slick2D</a><br
/> 8. <a
href="http://www.13thmonkey.org/~boris/jgame/">JGame</a><br
/> 9. <a
href="http://www.gamegardens.com/">Game Gardens</a></p><p><strong>Physics Engine</strong></p><p>1. <a
href="http://www.tokamakphysics.com/">Tokamak</a> ( Open source physics api)<br
/> 2. <a
href="http://www.cove.org/ape/index.htm">APE </a>(Actionscript Physics Engine)<br
/> 3. <a
href="http://www.cove.org/flade/">Flade </a>( Flash Dynamics Engine)<br
/> 4. <a
href="http://www.fisixengine.com/">Fisix Engine</a> (Another flash actionscript engine)<br
/> 5. <a
href="http://www.spehome.com">Simple Physics Engine</a><br
/> 6. <a
href="http://www.newtondynamics.com/">Newton game dynamics </a><br
/> 7. <a
href="http://www.novodex.com/">Novodex</a><br
/> 8. <a
href="http://ode.org/">ODE</a></p><p><strong>Sound Libraries</strong></p><p>1. <a
href="http://www.fmod.org/">FMod</a><br
/> 2. <a
href="http://www.fmod.org/">OpenAL </a></p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/java-2d-game-frameworks.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Quantum Engine v1.0.0.25 Released</title><link>http://sparxengine.net/quantum-engine-v1-0-0-25-released.htm</link> <comments>http://sparxengine.net/quantum-engine-v1-0-0-25-released.htm#comments</comments> <pubDate>Sun, 03 Jan 2010 07:11:24 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[2D]]></category> <category><![CDATA[3D]]></category> <category><![CDATA[Engines]]></category> <category><![CDATA[General]]></category> <category><![CDATA[Graphics]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=71</guid> <description><![CDATA[Here is the update from quantum games to their quantum engine. Quantum Engine is an cross-language 32bit native code compiler with an advanced 2D game engine for PC&#8217;s running Microsoft Windows® and uses Direct3D® for hardware accelerated rendering. It&#8217;s robust, designed for easy of use and suitable for making all types of 2D games and [...]]]></description> <content:encoded><![CDATA[<p>Here is the update from quantum games to their quantum engine.</p><blockquote><p>Quantum Engine is an cross-language 32bit native code compiler with an advanced 2D game engine for PC&#8217;s running Microsoft Windows® and uses Direct3D® for hardware accelerated rendering. It&#8217;s robust, designed for easy of use and suitable for making all types of 2D games and other graphic simulations. Your code can compile to a stand-alone EXE and/or to dynamic loadable compiled units (runtime packages). The core game engine consists of a high-level object oriented game application framework with a plethora of classes and routines to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.</p></blockquote><p><span
id="more-71"></span></p><p>Quantum engine is free of charge for freeware projects but if you plan to sell them then you need to buy license for the game.</p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/quantum-engine-v1-0-0-25-released.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Free: Unreal Development Kit</title><link>http://sparxengine.net/free-unreal-development-kit.htm</link> <comments>http://sparxengine.net/free-unreal-development-kit.htm#comments</comments> <pubDate>Sat, 14 Nov 2009 11:51:58 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[Engines]]></category> <category><![CDATA[General]]></category> <category><![CDATA[Graphics]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=65</guid> <description><![CDATA[As game development industry is opening more towards small publisher studios and independent developers. Almost every leading game developer studio is coming up with open source SDK version which carries source used for commercial games. Makers of unreal tournament released the development kit for free.They offer this SDK free and for almost any type of [...]]]></description> <content:encoded><![CDATA[<p>As game development industry is opening more towards small publisher studios and independent developers. Almost every leading game developer studio is coming up with open source SDK version which carries source used for commercial games.</p><p>Makers of unreal tournament released the development kit for free.They offer this SDK free and for almost any type of game development usage be it commercial or presentation or for education,personal,collaborative project.</p><p><img
class="aligncenter size-full wp-image-69" title="payload-whizzle" src="http://sparxengine.net/wp-content/uploads/2009/11/payload-whizzle1.jpg" alt="payload-whizzle" width="460" height="258" /></p><p>System requirements are higher so if you&#8217;re with limited system resource then this SDK is not for you.</p><blockquote><p><strong>Minimum:</strong></p><p>* Windows XP SP2 or Windows Vista<br
/> * 2.0+ GHz processor<br
/> * 2 GB system RAM<br
/> * SM3-compatible video card<br
/> * 3 GB Free hard drive space</p><p><strong>Recommended for Content Development:</strong></p><p>* Windows Vista 64 SP2<br
/> * 2.0+ GHz multi-core processor<br
/> * 8 GB System RAM<br
/> * NVIDIA 8000 series or higher graphics card<br
/> * Plenty of HDD space</p></blockquote><p>Check the UDK <a
href="http://www.udk.com/download.html">site here</a>.</p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/free-unreal-development-kit.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>FMJ Framework</title><link>http://sparxengine.net/fmj-framework.htm</link> <comments>http://sparxengine.net/fmj-framework.htm#comments</comments> <pubDate>Mon, 05 Oct 2009 17:51:20 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[Framework]]></category> <category><![CDATA[General]]></category> <category><![CDATA[Graphics]]></category> <category><![CDATA[Libraries]]></category> <category><![CDATA[Media]]></category> <category><![CDATA[Sound]]></category> <category><![CDATA[Video]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=63</guid> <description><![CDATA[FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework). It also has two sub-projects for specific media support. First project is FFMPEG-Java and second is Theora-Java. What is [...]]]></description> <content:encoded><![CDATA[<p>FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework).</p><p>It also has two sub-projects for specific media support. First project is <a
href="http://fmj-sf.net/ffmpeg-java/getting_started.php">FFMPEG-Java</a> and second is <a
href="http://fmj-sf.net/theora-java/getting_started.php">Theora-Java</a>.</p><p><strong>What is FMJ ?</strong></p><blockquote><p>FMJ is an open-source project with the goal of providing an alternative to Java Media Framework (JMF), while remaining API-compatible with JMF. It aims to produce a single API/Framework which can be used to capture, playback, process, and stream media across multiple platforms.</p></blockquote><p><strong>From where to get it ?</strong></p><p>You can get more information about FMJ and download it <a
href="http://fmj-sf.net/index.php">from here</a>.</p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/fmj-framework.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Nuclex Framework</title><link>http://sparxengine.net/nuclex-framework.htm</link> <comments>http://sparxengine.net/nuclex-framework.htm#comments</comments> <pubDate>Fri, 02 Oct 2009 16:35:31 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[Framework]]></category> <category><![CDATA[General]]></category> <category><![CDATA[Libraries]]></category> <category><![CDATA[News]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=60</guid> <description><![CDATA[New framework named &#8220;Nuclex&#8221; for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need. What is Nuclex ? The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not [...]]]></description> <content:encoded><![CDATA[<p>New framework named &#8220;<em>Nuclex</em>&#8221; for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need.</p><p><strong>What is Nuclex ?</strong></p><blockquote><p>The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not interconnected &#8212; you can pick what you need, mix and match with other class libraries and architect your game the way you want it.</p></blockquote><p><strong>What are the features ?</strong></p><p> * Better Collections (Deque, PriorityQueue)<br
/> * 3D Text Rendering<br
/> * LZMA Content Compression (that&#8217;s 7-Zip&#8217;s compression)<br
/> * Arbitrary Primitive Batching (think 3D SpriteBatch)<br
/> * Rectangle Packing<br
/> * Multi-threaded Particle System<br
/> * Themeable Graphical User Interfaces<br
/> * Game State Management<br
/> * Spatial Partitioning (R-Tree, QuadTree)<br
/> * Debugging Overlays<br
/> * Collision Detection<br
/> * Automatic Vertex Declarations</p><p><strong>From where to get it ? </strong><br
/> You can download the Nuclex from the <a
href="http://nuclexframework.codeplex.com/">Codeplex site</a> .</p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/nuclex-framework.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Particle Universe</title><link>http://sparxengine.net/particle-universe.htm</link> <comments>http://sparxengine.net/particle-universe.htm#comments</comments> <pubDate>Sat, 26 Sep 2009 16:26:36 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[Application]]></category> <category><![CDATA[General]]></category> <category><![CDATA[Graphics]]></category> <category><![CDATA[News]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=57</guid> <description><![CDATA[Particle Universe is the particle engine for Ogre based applications. You can check the demo for particle universe at FXpressions. Free or Paid ? It is paid application. It costs €9.95 bucks for the product. What are the features ? - Editor with example scripts - More than 55 affectors, emitters, observers, handlers and renderers [...]]]></description> <content:encoded><![CDATA[<p>Particle Universe is the particle engine for Ogre based applications. You can check the demo for particle universe at <a
href="http://www.fxpression.com/">FXpressions</a>.</p><p><strong>Free or Paid ?</strong></p><p>It is paid application. It costs €9.95 bucks for the product.</p><p><strong>What are the features ?</strong></p><p>- Editor with example scripts<br
/> - More than 55 affectors, emitters, observers, handlers and renderers<br
/> - PhysX support<br
/> - Particle System LOD<br
/> - Soft particles<br
/> - Atlas texture support and atlas tool<br
/> - Manual, tutorial and API description<br
/> - And more &#8230;</p><p>New version of particle universe is just released. That is version 1.1, so if you want to check it you can do so at <a
href="http://www.fxpression.com/">FXpression</a> site.</p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/particle-universe.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
