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	<title>Sparxengine &#187; Graphics</title>
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	<link>http://sparxengine.net</link>
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	<lastBuildDate>Tue, 18 May 2010 09:51:33 +0000</lastBuildDate>
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		<title>Java 2D Game Frameworks</title>
		<link>http://sparxengine.net/java-2d-game-frameworks.htm</link>
		<comments>http://sparxengine.net/java-2d-game-frameworks.htm#comments</comments>
		<pubDate>Mon, 03 May 2010 12:13:00 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=73</guid>
		<description><![CDATA[In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. 1. Basilisk 2. GameFrame for Java 3. Golden T game engine 4. Pulpcore 5. Genuine Advantage Game engine 6. Gentus Easyway [...]]]></description>
			<content:encoded><![CDATA[<p>In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. <span id="more-73"></span></p>
<p>1. <a href="http://sourceforge.net/projects/basiliskgl/">Basilisk</a><br />
2. G<a href="http://gameframe.sourceforge.net/">ameFrame for Java</a><br />
3. <a href="http://www.goldenstudios.or.id/products/GTGE/index.php">Golden T game engine</a><br />
4. <a href="http://www.interactivepulp.com/pulpcore/">Pulpcore</a><br />
5. <a href="http://java.dnsalias.com/">Genuine Advantage Game engine</a><br />
6. <a href="http://www.genuts.com/">Gentus Easyway</a><br />
7. <a href="http://slick.cokeandcode.com/index.php">Slick2D</a><br />
8. <a href="http://www.13thmonkey.org/~boris/jgame/">JGame</a><br />
9. <a href="http://www.gamegardens.com/">Game Gardens</a></p>
<p><strong>Physics Engine</strong></p>
<p>1. <a href="http://www.tokamakphysics.com/">Tokamak</a> ( Open source physics api)<br />
2. <a href="http://www.cove.org/ape/index.htm">APE </a>(Actionscript Physics Engine)<br />
3. <a href="http://www.cove.org/flade/">Flade </a>( Flash Dynamics Engine)<br />
4. <a href="http://www.fisixengine.com/">Fisix Engine</a> (Another flash actionscript engine)<br />
5. <a href="http://www.spehome.com">Simple Physics Engine</a><br />
6. <a href="http://www.newtondynamics.com/">Newton game dynamics </a><br />
7. <a href="http://www.novodex.com/">Novodex</a><br />
8. <a href="http://ode.org/">ODE</a></p>
<p><strong>Sound Libraries</strong></p>
<p>1. <a href="http://www.fmod.org/">FMod</a><br />
2. <a href="http://www.fmod.org/">OpenAL </a></p>
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		<title>Quantum Engine v1.0.0.25 Released</title>
		<link>http://sparxengine.net/quantum-engine-v1-0-0-25-released.htm</link>
		<comments>http://sparxengine.net/quantum-engine-v1-0-0-25-released.htm#comments</comments>
		<pubDate>Sun, 03 Jan 2010 07:11:24 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=71</guid>
		<description><![CDATA[Here is the update from quantum games to their quantum engine. Quantum Engine is an cross-language 32bit native code compiler with an advanced 2D game engine for PC&#8217;s running Microsoft Windows® and uses Direct3D® for hardware accelerated rendering. It&#8217;s robust, designed for easy of use and suitable for making all types of 2D games and [...]]]></description>
			<content:encoded><![CDATA[<p>Here is the update from quantum games to their quantum engine.</p>
<blockquote><p>Quantum Engine is an cross-language 32bit native code compiler with an advanced 2D game engine for PC&#8217;s running Microsoft Windows® and uses Direct3D® for hardware accelerated rendering. It&#8217;s robust, designed for easy of use and suitable for making all types of 2D games and other graphic simulations. Your code can compile to a stand-alone EXE and/or to dynamic loadable compiled units (runtime packages). The core game engine consists of a high-level object oriented game application framework with a plethora of classes and routines to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.</p></blockquote>
<p><span id="more-71"></span></p>
<p>Quantum engine is free of charge for freeware projects but if you plan to sell them then you need to buy license for the game.</p>
]]></content:encoded>
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		<item>
		<title>Free: Unreal Development Kit</title>
		<link>http://sparxengine.net/free-unreal-development-kit.htm</link>
		<comments>http://sparxengine.net/free-unreal-development-kit.htm#comments</comments>
		<pubDate>Sat, 14 Nov 2009 11:51:58 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=65</guid>
		<description><![CDATA[As game development industry is opening more towards small publisher studios and independent developers. Almost every leading game developer studio is coming up with open source SDK version which carries source used for commercial games. Makers of unreal tournament released the development kit for free.They offer this SDK free and for almost any type of [...]]]></description>
			<content:encoded><![CDATA[<p>As game development industry is opening more towards small publisher studios and independent developers. Almost every leading game developer studio is coming up with open source SDK version which carries source used for commercial games.</p>
<p>Makers of unreal tournament released the development kit for free.They offer this SDK free and for almost any type of game development usage be it commercial or presentation or for education,personal,collaborative project.</p>
<p><img class="aligncenter size-full wp-image-69" title="payload-whizzle" src="http://sparxengine.net/wp-content/uploads/2009/11/payload-whizzle.jpg" alt="payload-whizzle" width="460" height="258" /></p>
<p>System requirements are higher so if you&#8217;re with limited system resource then this SDK is not for you.</p>
<blockquote><p><strong>Minimum:</strong></p>
<p>* Windows XP SP2 or Windows Vista<br />
* 2.0+ GHz processor<br />
* 2 GB system RAM<br />
* SM3-compatible video card<br />
* 3 GB Free hard drive space</p>
<p><strong>Recommended for Content Development:</strong></p>
<p>* Windows Vista 64 SP2<br />
* 2.0+ GHz multi-core processor<br />
* 8 GB System RAM<br />
* NVIDIA 8000 series or higher graphics card<br />
* Plenty of HDD space</p></blockquote>
<p>Check the UDK <a href="http://www.udk.com/download.html">site here</a>.</p>
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		<title>FMJ Framework</title>
		<link>http://sparxengine.net/fmj-framework.htm</link>
		<comments>http://sparxengine.net/fmj-framework.htm#comments</comments>
		<pubDate>Mon, 05 Oct 2009 17:51:20 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=63</guid>
		<description><![CDATA[FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework). It also has two sub-projects for specific media support. First project is FFMPEG-Java and second is Theora-Java. What is [...]]]></description>
			<content:encoded><![CDATA[<p>FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework).</p>
<p>It also has two sub-projects for specific media support. First project is <a href="http://fmj-sf.net/ffmpeg-java/getting_started.php">FFMPEG-Java</a> and second is <a href="http://fmj-sf.net/theora-java/getting_started.php">Theora-Java</a>. </p>
<p><strong>What is FMJ ?</strong></p>
<blockquote><p>FMJ is an open-source project with the goal of providing an alternative to Java Media Framework (JMF), while remaining API-compatible with JMF. It aims to produce a single API/Framework which can be used to capture, playback, process, and stream media across multiple platforms. </p></blockquote>
<p><strong>From where to get it ?</strong></p>
<p>You can get more information about FMJ and download it <a href="http://fmj-sf.net/index.php">from here</a>. </p>
]]></content:encoded>
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		<title>Particle Universe</title>
		<link>http://sparxengine.net/particle-universe.htm</link>
		<comments>http://sparxengine.net/particle-universe.htm#comments</comments>
		<pubDate>Sat, 26 Sep 2009 16:26:36 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Application]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=57</guid>
		<description><![CDATA[Particle Universe is the particle engine for Ogre based applications. You can check the demo for particle universe at FXpressions. Free or Paid ? It is paid application. It costs €9.95 bucks for the product. What are the features ? - Editor with example scripts - More than 55 affectors, emitters, observers, handlers and renderers [...]]]></description>
			<content:encoded><![CDATA[<p>Particle Universe is the particle engine for Ogre based applications. You can check the demo for particle universe at <a href="http://www.fxpression.com/">FXpressions</a>. </p>
<p><strong>Free or Paid ?</strong></p>
<p>It is paid application. It costs €9.95 bucks for the product. </p>
<p><strong>What are the features ?</strong></p>
<p>- Editor with example scripts<br />
- More than 55 affectors, emitters, observers, handlers and renderers<br />
- PhysX support<br />
- Particle System LOD<br />
- Soft particles<br />
- Atlas texture support and atlas tool<br />
- Manual, tutorial and API description<br />
- And more &#8230;</p>
<p>New version of particle universe is just released. That is version 1.1, so if you want to check it you can do so at <a href="http://www.fxpression.com/">FXpression</a> site. </p>
]]></content:encoded>
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		<title>Free graphics resources for game developers</title>
		<link>http://sparxengine.net/free-graphics-resources-for-game-developers.htm</link>
		<comments>http://sparxengine.net/free-graphics-resources-for-game-developers.htm#comments</comments>
		<pubDate>Fri, 26 Dec 2008 08:29:11 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Application]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=31</guid>
		<description><![CDATA[Creating game graphics single handedly is huge task and it requires so many tools as well. Unfortunately the best tools in the industry costs high as well. So if you’re tight on budget then you’ve to look for freeware/open-source alternatives tools that perform similar tasks. Here is list of free graphics related tools.  Vector-based drawing [...]]]></description>
			<content:encoded><![CDATA[<p>Creating game graphics single handedly is huge task and it requires so many tools as well. Unfortunately the best tools in the industry costs high as well. So if you’re tight on budget then you’ve to look for freeware/open-source alternatives tools that perform similar tasks.</p>
<p><span id="more-31"></span></p>
<p>Here is list of free graphics related tools. </p>
<p><strong>Vector-based drawing tools</strong></p>
<p>Vector graphics is represented by points, lines, curves and surface instead of pixel as within bitmap graphics.</p>
<p><a href="http://www.inkscape.org/" target="_blank">InkScape</a></p>
<p>Inkscape is having interface similar to CorelDraw. It is basically an SVG editor. </p>
<p><a href="http://www.nongnu.org/skencil/" target="_blank">Skencil</a></p>
<p>This is another vector drawing application. It’s interactive and flexible interface makes it good tool for illustration, diagrams and other graphics purpose. Unfortunately, it’s not for windows users.</p>
<p><a href="http://en.wikipedia.org/wiki/Sodipodi" target="_blank">Sodipodi</a></p>
<p>It’s also an SVG editor like Inkscape. But its interface is more like GIMP (image manipulation program). </p>
<p><a href="http://www.synfig.org/" target="_blank">Synfig</a></p>
<p>Synfig is more of a 2D animation tool so it also fits in the category of vector illustrator tool. </p>
<p> </p>
<p><strong>Raster-based drawing tools</strong></p>
<p>These tools are more for bitmap drawing tools. </p>
<p><a href="http://gimp.org" target="_blank">GIMP</a> </p>
<p>GIMP stands for gnu image manipulation program. It is free/open source software that you can use for raster drawing as well as picture manipulation as well. </p>
<p><a href="http://www.eecs.wsu.edu/paint.net/" target="_blank">Paint.NET</a></p>
<p>This software started as replacement for MS paint. But later more features incorporated in it. </p>
<p><a href="http://koffice.kde.org/krita/" target="_blank">Krita</a></p>
<p>It is included in Koffice suite so if you’ve KDE installed on your linux box then chances are that this tool comes installed with Koffice suite. It has features similar to GIMP. </p>
<p><a href="http://kolourpaint.sourceforge.net/" target="_blank">KolourPaint</a></p>
<p>This is another KDE application for linux users. It has interface similar to MS Paint. </p>
<p><a href="http://www.humanbalance.net/gale/us/" target="_blank">Graphciscale</a></p>
<p>There is freeware version with some limited features available. You can use freeware version to carry out graphics work of game. </p>
<p> </p>
<p><strong>Terrain &amp; Map editing tools</strong></p>
<p>For 2D &amp; 3D there are few free alternatives for terrain &amp; map editing tools. Some of them are listed below:</p>
<p><a href="http://tilestudio.sourceforge.net/" target="_blank">TileStudio</a></p>
<p>Tilestudio is geared more towards 2D games. It has following features: Level editor, Sprite editor, Map editor, output in multiple programming languages. </p>
<p><a href="http://www.delgine.com/" target="_blank">DeleD-Lite</a></p>
<p>3D level designer with limited functions in lite version. </p>
<p><a href="http://www.planetside.co.uk/terragen/" target="_blank">Terragen</a></p>
<p>A tool for rendering landscapes, good for background graphics.  </p>
<p><strong>3D modeling</strong></p>
<p>There are plenty of open source/freeware tools available for 3D modeling.</p>
<p><a href="http://www.blender.org/" target="_blank">Blender</a></p>
<p>This is very famous 3D modeler around. It is free, open source and has game engine as well. It is even used to develop commercial quality animated movies with this tool. </p>
<p><a href="http://www.openfx.org/" target="_blank">OpenFX</a></p>
<p>This is another powerful 3D modeler used by many open source games.</p>
<p><a href="http://wiki.gamedev.net/index.php/Wings3d" target="_blank">Wings3D</a></p>
<p>It is also free and comes with steep learning curve. If you like working with blender then you’ll love this tool as well. </p>
<p><a href="http://www.misfitcode.com/misfitmodel3d" target="_blank">Misfit-Model 3D</a></p>
<p>This is also 3D modeler which supports many file formats and allows skeletal animation. </p>
<p><a href="http://www.caligari.com/" target="_blank">Truespace</a></p>
<p>This software supports Modeling, animation, rendering and it is free as well. </p>
<p> </p>
<p>This list is work in progress. If you know any free-resource in any category not listed then please feel free to post about it in comments.</p>
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		<title>Working with Sprites in Gamemaker</title>
		<link>http://sparxengine.net/working-with-sprites-in-gamemaker.htm</link>
		<comments>http://sparxengine.net/working-with-sprites-in-gamemaker.htm#comments</comments>
		<pubDate>Wed, 10 Dec 2008 14:36:14 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Application]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=16</guid>
		<description><![CDATA[Gamemaker is very user friendly tool when it comes to editing sprites. In gamemaker you can start working with sprites very quickly &#38; work towards core tasks of sprites in the game. This article is simple guide on how to work with sprites in gamemaker. What are sprites? Sprites are graphical objects like trees/clouds/hero/villans/bullets and [...]]]></description>
			<content:encoded><![CDATA[<p>Gamemaker is very user friendly tool when it comes to editing sprites. In gamemaker you can start working with sprites very quickly &amp; work towards core tasks of sprites in the game. This article is simple guide on how to work with sprites in gamemaker.<span id="more-16"></span></p>
<p><strong>What are sprites?</strong></p>
<p>Sprites are graphical objects like trees/clouds/hero/villans/bullets and so much to list. Sprites can be created with help of image editing tools like photoshop, paint.net, Gimp etc. If you’re not into the sprite designing then you can even download the free &amp; legal sprites for your game. There are many open source games that allows you to reuse the sprites in your game.</p>
<p>For demonstrational purpose you can get the sprites from http://spriters-resource.com</p>
<p><strong>Sprite editor</strong></p>
<p>Gamemaker has built in sprite editor that allows you to choose the actions of animated sprite. We have two ways to open sprite editor : First you can right click on “Sprite” folder in left hand sidebar and click “New Sprite”, this will open up the sprite properties dialog.</p>
<p><img class="aligncenter" src="http://img26.picoodle.com/img/img26/3/11/8/interspire/f_spritesm_0e3dd76.jpg" alt="" width="522" height="299" /></p>
<p> </p>
<p>Second way to open sprite properties is click on “Resources” menu and then click on “Create Sprite”. </p>
<p> </p>
<p>To name your sprite click the “Name” field and enter the name of your sprite. To load the graphics(sprite) you have to click “Load sprite” button. That will open up the Sprite editor window where you can set the width &amp; height of the sprite.</p>
<p> </p>
<p>Now make your sprite “transparent” so that it can easily blend with the rest of the graphics in the game. You can easily see the difference when you uncheck this option, your character shows colored edges which sets itself differently from the rest of the game graphics.</p>
<p> </p>
<p>Once you’ve done with it then click OK to close the dialog box.</p>
<p> </p>
<p><strong>Animated Sprites</strong></p>
<p>If you’re using animated sprites then you’ve to cautiously use the width &amp; height in Edit sprite dialog box. so that each frame of the sprite is properly selected without cutting any edge of character/object. </p>
<p>While creating animated sprites you can select smooth edges option in ‘sprite properties” dialog box.</p>
<p><img class="alignnone" src="http://img33.picoodle.com/img/img33/3/11/8/interspire/f_EditSpritem_7360266.jpg" alt="" width="615" height="407" /></p>
<p> </p>
<p>Hope this information helps.If you’ve any questions then feel free to post them here.</p>
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