<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Sparxengine &#187; Libraries</title>
	<atom:link href="http://sparxengine.net/category/libraries/feed" rel="self" type="application/rss+xml" />
	<link>http://sparxengine.net</link>
	<description></description>
	<lastBuildDate>Tue, 18 May 2010 09:51:33 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Java 2D Game Frameworks</title>
		<link>http://sparxengine.net/java-2d-game-frameworks.htm</link>
		<comments>http://sparxengine.net/java-2d-game-frameworks.htm#comments</comments>
		<pubDate>Mon, 03 May 2010 12:13:00 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=73</guid>
		<description><![CDATA[In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. 1. Basilisk 2. GameFrame for Java 3. Golden T game engine 4. Pulpcore 5. Genuine Advantage Game engine 6. Gentus Easyway [...]]]></description>
			<content:encoded><![CDATA[<p>In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. <span id="more-73"></span></p>
<p>1. <a href="http://sourceforge.net/projects/basiliskgl/">Basilisk</a><br />
2. G<a href="http://gameframe.sourceforge.net/">ameFrame for Java</a><br />
3. <a href="http://www.goldenstudios.or.id/products/GTGE/index.php">Golden T game engine</a><br />
4. <a href="http://www.interactivepulp.com/pulpcore/">Pulpcore</a><br />
5. <a href="http://java.dnsalias.com/">Genuine Advantage Game engine</a><br />
6. <a href="http://www.genuts.com/">Gentus Easyway</a><br />
7. <a href="http://slick.cokeandcode.com/index.php">Slick2D</a><br />
8. <a href="http://www.13thmonkey.org/~boris/jgame/">JGame</a><br />
9. <a href="http://www.gamegardens.com/">Game Gardens</a></p>
<p><strong>Physics Engine</strong></p>
<p>1. <a href="http://www.tokamakphysics.com/">Tokamak</a> ( Open source physics api)<br />
2. <a href="http://www.cove.org/ape/index.htm">APE </a>(Actionscript Physics Engine)<br />
3. <a href="http://www.cove.org/flade/">Flade </a>( Flash Dynamics Engine)<br />
4. <a href="http://www.fisixengine.com/">Fisix Engine</a> (Another flash actionscript engine)<br />
5. <a href="http://www.spehome.com">Simple Physics Engine</a><br />
6. <a href="http://www.newtondynamics.com/">Newton game dynamics </a><br />
7. <a href="http://www.novodex.com/">Novodex</a><br />
8. <a href="http://ode.org/">ODE</a></p>
<p><strong>Sound Libraries</strong></p>
<p>1. <a href="http://www.fmod.org/">FMod</a><br />
2. <a href="http://www.fmod.org/">OpenAL </a></p>
]]></content:encoded>
			<wfw:commentRss>http://sparxengine.net/java-2d-game-frameworks.htm/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FMJ Framework</title>
		<link>http://sparxengine.net/fmj-framework.htm</link>
		<comments>http://sparxengine.net/fmj-framework.htm#comments</comments>
		<pubDate>Mon, 05 Oct 2009 17:51:20 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=63</guid>
		<description><![CDATA[FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework). It also has two sub-projects for specific media support. First project is FFMPEG-Java and second is Theora-Java. What is [...]]]></description>
			<content:encoded><![CDATA[<p>FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework).</p>
<p>It also has two sub-projects for specific media support. First project is <a href="http://fmj-sf.net/ffmpeg-java/getting_started.php">FFMPEG-Java</a> and second is <a href="http://fmj-sf.net/theora-java/getting_started.php">Theora-Java</a>. </p>
<p><strong>What is FMJ ?</strong></p>
<blockquote><p>FMJ is an open-source project with the goal of providing an alternative to Java Media Framework (JMF), while remaining API-compatible with JMF. It aims to produce a single API/Framework which can be used to capture, playback, process, and stream media across multiple platforms. </p></blockquote>
<p><strong>From where to get it ?</strong></p>
<p>You can get more information about FMJ and download it <a href="http://fmj-sf.net/index.php">from here</a>. </p>
]]></content:encoded>
			<wfw:commentRss>http://sparxengine.net/fmj-framework.htm/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nuclex Framework</title>
		<link>http://sparxengine.net/nuclex-framework.htm</link>
		<comments>http://sparxengine.net/nuclex-framework.htm#comments</comments>
		<pubDate>Fri, 02 Oct 2009 16:35:31 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=60</guid>
		<description><![CDATA[New framework named &#8220;Nuclex&#8221; for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need. What is Nuclex ? The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not [...]]]></description>
			<content:encoded><![CDATA[<p>New framework named &#8220;<em>Nuclex</em>&#8221; for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need. </p>
<p><strong>What is Nuclex ?</strong></p>
<blockquote><p>The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not interconnected &#8212; you can pick what you need, mix and match with other class libraries and architect your game the way you want it.</p></blockquote>
<p><strong>What are the features ?</strong></p>
<p>    * Better Collections (Deque, PriorityQueue)<br />
    * 3D Text Rendering<br />
    * LZMA Content Compression (that&#8217;s 7-Zip&#8217;s compression)<br />
    * Arbitrary Primitive Batching (think 3D SpriteBatch)<br />
    * Rectangle Packing<br />
    * Multi-threaded Particle System<br />
    * Themeable Graphical User Interfaces<br />
    * Game State Management<br />
    * Spatial Partitioning (R-Tree, QuadTree)<br />
    * Debugging Overlays<br />
    * Collision Detection<br />
    * Automatic Vertex Declarations</p>
<p><strong>From where to get it ? </strong><br />
You can download the Nuclex from the <a href="http://nuclexframework.codeplex.com/">Codeplex site</a> . </p>
]]></content:encoded>
			<wfw:commentRss>http://sparxengine.net/nuclex-framework.htm/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flade &amp; APE Library</title>
		<link>http://sparxengine.net/flade-ape-library.htm</link>
		<comments>http://sparxengine.net/flade-ape-library.htm#comments</comments>
		<pubDate>Fri, 21 Aug 2009 14:20:46 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=49</guid>
		<description><![CDATA[If you’re into flash game development then chances are that you already came across few physics library for Actionscript. This post is about actionscript physics library Flade &#38; APE. Official quote for Flade: Flade (Flash Dynamics Engine) is an open source Actionscript 2.0 library for simulating 2D physics using Verlet integration. It currently features rectangular, [...]]]></description>
			<content:encoded><![CDATA[<p>If you’re into flash game development then chances are that you already came across few physics library for Actionscript. This post is about actionscript physics library Flade &amp; APE. <span id="more-49"></span></p>
<p><strong>Official quote for Flade:</strong></p>
<blockquote><p>Flade (Flash Dynamics Engine) is an open source Actionscript 2.0 library for simulating 2D physics using Verlet integration. It currently features rectangular, circular, &amp; wheel primitives, spring &amp; angular constraints, and surfaces composed of line segments, circles, &amp; rectangles. It&#8217;s designed primarily for games with a goal of speed and ease of use, and is MTASC -strict compatible.</p></blockquote>
<p>Flade isn’t complete game engine, but it is more of physics engine. It is open source and it is focused on Actionscript 2.0. It is now closed but if you’re still looking for old engine cause of your restriction of Actionscript 2.0. Then you can find <a href="http://www.cove.org/flade/">flade here</a>.</p>
<p>As Flade is closed, but new project called <a href="http://www.cove.org/ape">APE</a> featuring support for Actionscript 3.0 is active now.</p>
]]></content:encoded>
			<wfw:commentRss>http://sparxengine.net/flade-ape-library.htm/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cocos 2D Framework</title>
		<link>http://sparxengine.net/cocos-2d-framework.htm</link>
		<comments>http://sparxengine.net/cocos-2d-framework.htm#comments</comments>
		<pubDate>Thu, 23 Jul 2009 13:50:29 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=47</guid>
		<description><![CDATA[If you’re in search of 2D framework in python then Cocos is for you. It is 2D framework and suitable for making games and graphical demos. It is available for multiple platforms: linux, mac and windows. Python and pyglet is necessary on system before you start working with cocos2D. You can have sprite based animation [...]]]></description>
			<content:encoded><![CDATA[<p>If you’re in search of 2D framework in python then Cocos is for you. It is 2D framework and suitable for making games and graphical demos.</p>
<p>It is available for multiple platforms:<em> linux, mac and windows</em>. Python and pyglet is necessary on system before you start working with cocos2D.</p>
<p>You can have sprite based animation and can direct sprites on where to move, delete and perform some action etc.</p>
<p>Documentation is also well written. You can browse it online or you can download. There are 5 tutorial videos for the beginners as well as intermediate users.</p>
<p>For more information you can check <a href="http://cocos2d.org/">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://sparxengine.net/cocos-2d-framework.htm/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Audio API: Audiere</title>
		<link>http://sparxengine.net/audio-api-audiere.htm</link>
		<comments>http://sparxengine.net/audio-api-audiere.htm#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:44:29 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=45</guid>
		<description><![CDATA[You’re in search of Audio API for your game and you found that most of the API are windows only. Commercial API offers cross-platform capability but at cost which you can’t afford. Now what to do? Take a look at Audiere if it suits your project. What is audiere? Audiere is a high level audio [...]]]></description>
			<content:encoded><![CDATA[<p>You’re in search of Audio API for your game and you found that most of the API are windows only. Commercial API offers cross-platform capability but at cost which you can’t afford. Now what to do? Take a look at Audiere if it suits your project. <span id="more-45"></span><br />
<strong>What is audiere?</strong><br />
Audiere is a high level audio API. It supports mp3, flac, wav, aiff, ogg vorbis, xm, mod and it file formats. On windows it supports WINMM, DirectSound, and on linux it supports OSS.</p>
<p><strong>Where to get it?</strong><br />
Audiere is available for download <a href="http://audiere.sourceforge.net/" target="_blank">here</a> .</p>
<p><strong>Is it portable? </strong><br />
Yes. It Works with Windows and Linux.</p>
<p><strong>What about license?</strong><br />
Audiere is open source and available under LGPL license.</p>
<p>Where to go for documentation?<br />
It is available in multiple formats. <a href="http://audiere.sourceforge.net/documentation.php" target="_blank">here.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://sparxengine.net/audio-api-audiere.htm/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Character Animation Libraries</title>
		<link>http://sparxengine.net/character-animation-libraries.htm</link>
		<comments>http://sparxengine.net/character-animation-libraries.htm#comments</comments>
		<pubDate>Wed, 25 Mar 2009 21:24:50 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=39</guid>
		<description><![CDATA[If you&#8217;re in search of character application then  there are very few libraries you can find on the internet. I found 2 character animation libraries on the internet cal3d and EmotionFX. Let&#8217;s discuss about these two libraries here. EmotionFX This library is cross platform and works most of the operating systems. It also supports multicore, [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re in search of character application then  there are very few libraries you can find on the internet. I found 2 character animation libraries on the internet cal3d and EmotionFX. Let&#8217;s discuss about these two libraries here.<span id="more-39"></span></p>
<p><strong>EmotionFX</strong><br />
This library is cross platform and works most of the operating systems. It also supports multicore, multi threaded consoles and pcs and single threaded environements.</p>
<p>It is real time character animation designed to be plugged into 3D engine, game or any other product.</p>
<p>For more information try official site :</p>
<p>http://www.mysticgd.com/site2007/products/</p>
<p><strong>Cal3D</strong></p>
<p>Cal3D is cross platform and skeletal based 3d character animation library. It is written in C++, and it is portable to multiple operating systems.</p>
<blockquote><p>It  supports combining animations and actions through a &#8220;mixer&#8221;  interface, and work is currently underway to integrate morph targets  (interpolating between one mesh and another, using the same vertex   sequence) easily into the system.</p></blockquote>
<p>For more information and download you can try official website of Cal3D here.</p>
<p>http://home.gna.org/cal3d/</p>
<p>If you know more products related to the character animation then please don&#8217;t hesitate to post it in comments.</p>
]]></content:encoded>
			<wfw:commentRss>http://sparxengine.net/character-animation-libraries.htm/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
