Nuclex Framework

New framework named “Nuclex” for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need.

What is Nuclex ?

The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not interconnected — you can pick what you need, mix and match with other class libraries and architect your game the way you want it.

What are the features ?

* Better Collections (Deque, PriorityQueue)
* 3D Text Rendering
* LZMA Content Compression (that’s 7-Zip’s compression)
* Arbitrary Primitive Batching (think 3D SpriteBatch)
* Rectangle Packing
* Multi-threaded Particle System
* Themeable Graphical User Interfaces
* Game State Management
* Spatial Partitioning (R-Tree, QuadTree)
* Debugging Overlays
* Collision Detection
* Automatic Vertex Declarations

From where to get it ?
You can download the Nuclex from the Codeplex site .

Particle Universe

Particle Universe is the particle engine for Ogre based applications. You can check the demo for particle universe at FXpressions.

Free or Paid ?

It is paid application. It costs €9.95 bucks for the product.

What are the features ?

- Editor with example scripts
- More than 55 affectors, emitters, observers, handlers and renderers
- PhysX support
- Particle System LOD
- Soft particles
- Atlas texture support and atlas tool
- Manual, tutorial and API description
- And more …

New version of particle universe is just released. That is version 1.1, so if you want to check it you can do so at FXpression site.