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	<title>Sparxengine &#187; News</title>
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	<link>http://sparxengine.net</link>
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	<lastBuildDate>Tue, 18 May 2010 09:51:33 +0000</lastBuildDate>
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		<title>Nuclex Framework</title>
		<link>http://sparxengine.net/nuclex-framework.htm</link>
		<comments>http://sparxengine.net/nuclex-framework.htm#comments</comments>
		<pubDate>Fri, 02 Oct 2009 16:35:31 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=60</guid>
		<description><![CDATA[New framework named &#8220;Nuclex&#8221; for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need. What is Nuclex ? The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not [...]]]></description>
			<content:encoded><![CDATA[<p>New framework named &#8220;<em>Nuclex</em>&#8221; for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need. </p>
<p><strong>What is Nuclex ?</strong></p>
<blockquote><p>The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not interconnected &#8212; you can pick what you need, mix and match with other class libraries and architect your game the way you want it.</p></blockquote>
<p><strong>What are the features ?</strong></p>
<p>    * Better Collections (Deque, PriorityQueue)<br />
    * 3D Text Rendering<br />
    * LZMA Content Compression (that&#8217;s 7-Zip&#8217;s compression)<br />
    * Arbitrary Primitive Batching (think 3D SpriteBatch)<br />
    * Rectangle Packing<br />
    * Multi-threaded Particle System<br />
    * Themeable Graphical User Interfaces<br />
    * Game State Management<br />
    * Spatial Partitioning (R-Tree, QuadTree)<br />
    * Debugging Overlays<br />
    * Collision Detection<br />
    * Automatic Vertex Declarations</p>
<p><strong>From where to get it ? </strong><br />
You can download the Nuclex from the <a href="http://nuclexframework.codeplex.com/">Codeplex site</a> . </p>
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		<title>Particle Universe</title>
		<link>http://sparxengine.net/particle-universe.htm</link>
		<comments>http://sparxengine.net/particle-universe.htm#comments</comments>
		<pubDate>Sat, 26 Sep 2009 16:26:36 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Application]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=57</guid>
		<description><![CDATA[Particle Universe is the particle engine for Ogre based applications. You can check the demo for particle universe at FXpressions. Free or Paid ? It is paid application. It costs €9.95 bucks for the product. What are the features ? - Editor with example scripts - More than 55 affectors, emitters, observers, handlers and renderers [...]]]></description>
			<content:encoded><![CDATA[<p>Particle Universe is the particle engine for Ogre based applications. You can check the demo for particle universe at <a href="http://www.fxpression.com/">FXpressions</a>. </p>
<p><strong>Free or Paid ?</strong></p>
<p>It is paid application. It costs €9.95 bucks for the product. </p>
<p><strong>What are the features ?</strong></p>
<p>- Editor with example scripts<br />
- More than 55 affectors, emitters, observers, handlers and renderers<br />
- PhysX support<br />
- Particle System LOD<br />
- Soft particles<br />
- Atlas texture support and atlas tool<br />
- Manual, tutorial and API description<br />
- And more &#8230;</p>
<p>New version of particle universe is just released. That is version 1.1, so if you want to check it you can do so at <a href="http://www.fxpression.com/">FXpression</a> site. </p>
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