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> <channel><title>Sparxengine&#187; Physics</title> <atom:link href="http://sparxengine.net/category/physics/feed" rel="self" type="application/rss+xml" /><link>http://sparxengine.net</link> <description></description> <lastBuildDate>Sun, 05 Feb 2012 19:16:04 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Java 2D Game Frameworks</title><link>http://sparxengine.net/java-2d-game-frameworks.htm</link> <comments>http://sparxengine.net/java-2d-game-frameworks.htm#comments</comments> <pubDate>Mon, 03 May 2010 12:13:00 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[2D]]></category> <category><![CDATA[Engines]]></category> <category><![CDATA[Framework]]></category> <category><![CDATA[General]]></category> <category><![CDATA[Graphics]]></category> <category><![CDATA[Libraries]]></category> <category><![CDATA[Physics]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=73</guid> <description><![CDATA[In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. 1. Basilisk 2. GameFrame for Java 3. Golden T game engine 4. Pulpcore 5. Genuine Advantage Game engine 6. Gentus Easyway [...]]]></description> <content:encoded><![CDATA[<p>In this post i’m listing some of the game frameworks for the java development environment. These frameworks are for 2D games but some of the frameworks are suitable for 3D game development as well. <span
id="more-73"></span></p><p>1. <a
href="http://sourceforge.net/projects/basiliskgl/">Basilisk</a><br
/> 2. G<a
href="http://gameframe.sourceforge.net/">ameFrame for Java</a><br
/> 3. <a
href="http://www.goldenstudios.or.id/products/GTGE/index.php">Golden T game engine</a><br
/> 4. <a
href="http://www.interactivepulp.com/pulpcore/">Pulpcore</a><br
/> 5. <a
href="http://java.dnsalias.com/">Genuine Advantage Game engine</a><br
/> 6. <a
href="http://www.genuts.com/">Gentus Easyway</a><br
/> 7. <a
href="http://slick.cokeandcode.com/index.php">Slick2D</a><br
/> 8. <a
href="http://www.13thmonkey.org/~boris/jgame/">JGame</a><br
/> 9. <a
href="http://www.gamegardens.com/">Game Gardens</a></p><p><strong>Physics Engine</strong></p><p>1. <a
href="http://www.tokamakphysics.com/">Tokamak</a> ( Open source physics api)<br
/> 2. <a
href="http://www.cove.org/ape/index.htm">APE </a>(Actionscript Physics Engine)<br
/> 3. <a
href="http://www.cove.org/flade/">Flade </a>( Flash Dynamics Engine)<br
/> 4. <a
href="http://www.fisixengine.com/">Fisix Engine</a> (Another flash actionscript engine)<br
/> 5. <a
href="http://www.spehome.com">Simple Physics Engine</a><br
/> 6. <a
href="http://www.newtondynamics.com/">Newton game dynamics </a><br
/> 7. <a
href="http://www.novodex.com/">Novodex</a><br
/> 8. <a
href="http://ode.org/">ODE</a></p><p><strong>Sound Libraries</strong></p><p>1. <a
href="http://www.fmod.org/">FMod</a><br
/> 2. <a
href="http://www.fmod.org/">OpenAL </a></p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/java-2d-game-frameworks.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Flade &amp; APE Library</title><link>http://sparxengine.net/flade-ape-library.htm</link> <comments>http://sparxengine.net/flade-ape-library.htm#comments</comments> <pubDate>Fri, 21 Aug 2009 14:20:46 +0000</pubDate> <dc:creator>mahesh</dc:creator> <category><![CDATA[General]]></category> <category><![CDATA[Libraries]]></category> <category><![CDATA[Physics]]></category> <guid
isPermaLink="false">http://sparxengine.net/?p=49</guid> <description><![CDATA[If you’re into flash game development then chances are that you already came across few physics library for Actionscript. This post is about actionscript physics library Flade &#38; APE. Official quote for Flade: Flade (Flash Dynamics Engine) is an open source Actionscript 2.0 library for simulating 2D physics using Verlet integration. It currently features rectangular, [...]]]></description> <content:encoded><![CDATA[<p>If you’re into flash game development then chances are that you already came across few physics library for Actionscript. This post is about actionscript physics library Flade &amp; APE. <span
id="more-49"></span></p><p><strong>Official quote for Flade:</strong></p><blockquote><p>Flade (Flash Dynamics Engine) is an open source Actionscript 2.0 library for simulating 2D physics using Verlet integration. It currently features rectangular, circular, &amp; wheel primitives, spring &amp; angular constraints, and surfaces composed of line segments, circles, &amp; rectangles. It&#8217;s designed primarily for games with a goal of speed and ease of use, and is MTASC -strict compatible.</p></blockquote><p>Flade isn’t complete game engine, but it is more of physics engine. It is open source and it is focused on Actionscript 2.0. It is now closed but if you’re still looking for old engine cause of your restriction of Actionscript 2.0. Then you can find <a
href="http://www.cove.org/flade/">flade here</a>.</p><p>As Flade is closed, but new project called <a
href="http://www.cove.org/ape">APE</a> featuring support for Actionscript 3.0 is active now.</p> ]]></content:encoded> <wfw:commentRss>http://sparxengine.net/flade-ape-library.htm/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
