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	<title>Sparxengine &#187; Sound</title>
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	<link>http://sparxengine.net</link>
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		<title>FMJ Framework</title>
		<link>http://sparxengine.net/fmj-framework.htm</link>
		<comments>http://sparxengine.net/fmj-framework.htm#comments</comments>
		<pubDate>Mon, 05 Oct 2009 17:51:20 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=63</guid>
		<description><![CDATA[FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework). It also has two sub-projects for specific media support. First project is FFMPEG-Java and second is Theora-Java. What is [...]]]></description>
			<content:encoded><![CDATA[<p>FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework).</p>
<p>It also has two sub-projects for specific media support. First project is <a href="http://fmj-sf.net/ffmpeg-java/getting_started.php">FFMPEG-Java</a> and second is <a href="http://fmj-sf.net/theora-java/getting_started.php">Theora-Java</a>. </p>
<p><strong>What is FMJ ?</strong></p>
<blockquote><p>FMJ is an open-source project with the goal of providing an alternative to Java Media Framework (JMF), while remaining API-compatible with JMF. It aims to produce a single API/Framework which can be used to capture, playback, process, and stream media across multiple platforms. </p></blockquote>
<p><strong>From where to get it ?</strong></p>
<p>You can get more information about FMJ and download it <a href="http://fmj-sf.net/index.php">from here</a>. </p>
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		<title>Audio API: Audiere</title>
		<link>http://sparxengine.net/audio-api-audiere.htm</link>
		<comments>http://sparxengine.net/audio-api-audiere.htm#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:44:29 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=45</guid>
		<description><![CDATA[You’re in search of Audio API for your game and you found that most of the API are windows only. Commercial API offers cross-platform capability but at cost which you can’t afford. Now what to do? Take a look at Audiere if it suits your project. What is audiere? Audiere is a high level audio [...]]]></description>
			<content:encoded><![CDATA[<p>You’re in search of Audio API for your game and you found that most of the API are windows only. Commercial API offers cross-platform capability but at cost which you can’t afford. Now what to do? Take a look at Audiere if it suits your project. <span id="more-45"></span><br />
<strong>What is audiere?</strong><br />
Audiere is a high level audio API. It supports mp3, flac, wav, aiff, ogg vorbis, xm, mod and it file formats. On windows it supports WINMM, DirectSound, and on linux it supports OSS.</p>
<p><strong>Where to get it?</strong><br />
Audiere is available for download <a href="http://audiere.sourceforge.net/" target="_blank">here</a> .</p>
<p><strong>Is it portable? </strong><br />
Yes. It Works with Windows and Linux.</p>
<p><strong>What about license?</strong><br />
Audiere is open source and available under LGPL license.</p>
<p>Where to go for documentation?<br />
It is available in multiple formats. <a href="http://audiere.sourceforge.net/documentation.php" target="_blank">here.</a></p>
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