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	<title>Sparxengine</title>
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	<link>http://sparxengine.net</link>
	<description></description>
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		<title>Quantum Engine v1.0.0.25 Released</title>
		<link>http://sparxengine.net/quantum-engine-v1-0-0-25-released.htm</link>
		<comments>http://sparxengine.net/quantum-engine-v1-0-0-25-released.htm#comments</comments>
		<pubDate>Sun, 03 Jan 2010 07:11:24 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=71</guid>
		<description><![CDATA[Here is the update from quantum games to their quantum engine.
Quantum Engine is an cross-language 32bit native code compiler with an advanced 2D game engine for PC&#8217;s running Microsoft Windows® and uses Direct3D® for hardware accelerated rendering. It&#8217;s robust, designed for easy of use and suitable for making all types of 2D games and other [...]]]></description>
			<content:encoded><![CDATA[<p>Here is the update from quantum games to their quantum engine.</p>
<blockquote><p>Quantum Engine is an cross-language 32bit native code compiler with an advanced 2D game engine for PC&#8217;s running Microsoft Windows® and uses Direct3D® for hardware accelerated rendering. It&#8217;s robust, designed for easy of use and suitable for making all types of 2D games and other graphic simulations. Your code can compile to a stand-alone EXE and/or to dynamic loadable compiled units (runtime packages). The core game engine consists of a high-level object oriented game application framework with a plethora of classes and routines to allow you to rapidly and efficiently develop your graphics simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.</p></blockquote>
<p><span id="more-71"></span></p>
<p>Quantum engine is free of charge for freeware projects but if you plan to sell them then you need to buy license for the game.</p>
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		<item>
		<title>Free: Unreal Development Kit</title>
		<link>http://sparxengine.net/free-unreal-development-kit.htm</link>
		<comments>http://sparxengine.net/free-unreal-development-kit.htm#comments</comments>
		<pubDate>Sat, 14 Nov 2009 11:51:58 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Engines]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=65</guid>
		<description><![CDATA[As game development industry is opening more towards small publisher studios and independent developers. Almost every leading game developer studio is coming up with open source SDK version which carries source used for commercial games.
Makers of unreal tournament released the development kit for free.They offer this SDK free and for almost any type of game [...]]]></description>
			<content:encoded><![CDATA[<p>As game development industry is opening more towards small publisher studios and independent developers. Almost every leading game developer studio is coming up with open source SDK version which carries source used for commercial games.</p>
<p>Makers of unreal tournament released the development kit for free.They offer this SDK free and for almost any type of game development usage be it commercial or presentation or for education,personal,collaborative project.</p>
<p><img class="aligncenter size-full wp-image-69" title="payload-whizzle" src="http://sparxengine.net/wp-content/uploads/2009/11/payload-whizzle.jpg" alt="payload-whizzle" width="460" height="258" /></p>
<p>System requirements are higher so if you&#8217;re with limited system resource then this SDK is not for you.</p>
<blockquote><p><strong>Minimum:</strong></p>
<p>* Windows XP SP2 or Windows Vista<br />
* 2.0+ GHz processor<br />
* 2 GB system RAM<br />
* SM3-compatible video card<br />
* 3 GB Free hard drive space</p>
<p><strong>Recommended for Content Development:</strong></p>
<p>* Windows Vista 64 SP2<br />
* 2.0+ GHz multi-core processor<br />
* 8 GB System RAM<br />
* NVIDIA 8000 series or higher graphics card<br />
* Plenty of HDD space</p></blockquote>
<p>Check the UDK <a href="http://www.udk.com/download.html">site here</a>.</p>
]]></content:encoded>
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		<item>
		<title>FMJ Framework</title>
		<link>http://sparxengine.net/fmj-framework.htm</link>
		<comments>http://sparxengine.net/fmj-framework.htm#comments</comments>
		<pubDate>Mon, 05 Oct 2009 17:51:20 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=63</guid>
		<description><![CDATA[FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework).
It also has two sub-projects for specific media support. First project is FFMPEG-Java and second is Theora-Java. 
What is FMJ [...]]]></description>
			<content:encoded><![CDATA[<p>FMJ project was started to give alternative to java media framework. FMJ stands for freedom from media in java. Though it is completely start from scratch project. It is also compatible with the JMF(Java Media Framework).</p>
<p>It also has two sub-projects for specific media support. First project is <a href="http://fmj-sf.net/ffmpeg-java/getting_started.php">FFMPEG-Java</a> and second is <a href="http://fmj-sf.net/theora-java/getting_started.php">Theora-Java</a>. </p>
<p><strong>What is FMJ ?</strong></p>
<blockquote><p>FMJ is an open-source project with the goal of providing an alternative to Java Media Framework (JMF), while remaining API-compatible with JMF. It aims to produce a single API/Framework which can be used to capture, playback, process, and stream media across multiple platforms. </p></blockquote>
<p><strong>From where to get it ?</strong></p>
<p>You can get more information about FMJ and download it <a href="http://fmj-sf.net/index.php">from here</a>. </p>
]]></content:encoded>
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		<item>
		<title>Nuclex Framework</title>
		<link>http://sparxengine.net/nuclex-framework.htm</link>
		<comments>http://sparxengine.net/nuclex-framework.htm#comments</comments>
		<pubDate>Fri, 02 Oct 2009 16:35:31 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=60</guid>
		<description><![CDATA[New framework named &#8220;Nuclex&#8221; for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need. 
What is Nuclex ?
The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not interconnected [...]]]></description>
			<content:encoded><![CDATA[<p>New framework named &#8220;<em>Nuclex</em>&#8221; for .NET is released. It is set of classes that developers can use to mix and develop applications as per their need. </p>
<p><strong>What is Nuclex ?</strong></p>
<blockquote><p>The Nuclex Framework is a collection of well-designed building blocks for XNA games and other demanding applications written in .NET. These building blocks are not interconnected &#8212; you can pick what you need, mix and match with other class libraries and architect your game the way you want it.</p></blockquote>
<p><strong>What are the features ?</strong></p>
<p>    * Better Collections (Deque, PriorityQueue)<br />
    * 3D Text Rendering<br />
    * LZMA Content Compression (that&#8217;s 7-Zip&#8217;s compression)<br />
    * Arbitrary Primitive Batching (think 3D SpriteBatch)<br />
    * Rectangle Packing<br />
    * Multi-threaded Particle System<br />
    * Themeable Graphical User Interfaces<br />
    * Game State Management<br />
    * Spatial Partitioning (R-Tree, QuadTree)<br />
    * Debugging Overlays<br />
    * Collision Detection<br />
    * Automatic Vertex Declarations</p>
<p><strong>From where to get it ? </strong><br />
You can download the Nuclex from the <a href="http://nuclexframework.codeplex.com/">Codeplex site</a> . </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Particle Universe</title>
		<link>http://sparxengine.net/particle-universe.htm</link>
		<comments>http://sparxengine.net/particle-universe.htm#comments</comments>
		<pubDate>Sat, 26 Sep 2009 16:26:36 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Application]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=57</guid>
		<description><![CDATA[Particle Universe is the particle engine for Ogre based applications. You can check the demo for particle universe at FXpressions. 
Free or Paid ?
It is paid application. It costs €9.95 bucks for the product. 
What are the features ?
- Editor with example scripts
- More than 55 affectors, emitters, observers, handlers and renderers
- PhysX support
- Particle [...]]]></description>
			<content:encoded><![CDATA[<p>Particle Universe is the particle engine for Ogre based applications. You can check the demo for particle universe at <a href="http://www.fxpression.com/">FXpressions</a>. </p>
<p><strong>Free or Paid ?</strong></p>
<p>It is paid application. It costs €9.95 bucks for the product. </p>
<p><strong>What are the features ?</strong></p>
<p>- Editor with example scripts<br />
- More than 55 affectors, emitters, observers, handlers and renderers<br />
- PhysX support<br />
- Particle System LOD<br />
- Soft particles<br />
- Atlas texture support and atlas tool<br />
- Manual, tutorial and API description<br />
- And more &#8230;</p>
<p>New version of particle universe is just released. That is version 1.1, so if you want to check it you can do so at <a href="http://www.fxpression.com/">FXpression</a> site. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tales of Monkey Island (Episode 1) &#8211; for free</title>
		<link>http://sparxengine.net/tales-of-monkey-island-episode-1-for-free.htm</link>
		<comments>http://sparxengine.net/tales-of-monkey-island-episode-1-for-free.htm#comments</comments>
		<pubDate>Fri, 18 Sep 2009 13:30:33 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[Application]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Offers]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=55</guid>
		<description><![CDATA[There is remake of game &#8220;Tales of Monkey island&#8221; by Telltale games. Telltale Games is giving away the 1st episode of Tales of Monkey Island for free! just head on here and register to get the unlock code. the codes will be given away starting midnight GMT September 19.
Official Quote :
* Get complete first chapter [...]]]></description>
			<content:encoded><![CDATA[<p>There is remake of game &#8220;<em>Tales of Monkey island</em>&#8221; by Telltale games. Telltale Games is giving away the 1st episode of Tales of Monkey Island for free! just head on here <a href="http://www.telltalegames.com/playlikeapirate">and register </a>to get the unlock code. the codes will be given away starting midnight GMT September 19.</p>
<p><strong>Official Quote :</strong></p>
<blockquote><p>* Get complete first chapter of the epic 5-episode adventure. Free one day only. If swallowed, induce vomiting.</p></blockquote>
<p>Know more about <a href="http://www.telltalegames.com/playlikeapirate">game here</a>. </p>
]]></content:encoded>
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		</item>
		<item>
		<title>JGame 2D engine</title>
		<link>http://sparxengine.net/jgame-2d-engine.htm</link>
		<comments>http://sparxengine.net/jgame-2d-engine.htm#comments</comments>
		<pubDate>Fri, 28 Aug 2009 15:02:21 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=53</guid>
		<description><![CDATA[If you’re java developer then you’ve plenty of options for 2D game development. Let’s take a look at Jgame 2D engine. 
JGame is 2D gaming engine that runs on system with java 1.2 and higher. Lots of features for classic arcade game development like collision detection, tile sequencing and more. Being in java platform it [...]]]></description>
			<content:encoded><![CDATA[<p>If you’re java developer then you’ve plenty of options for 2D game development. Let’s take a look at Jgame 2D engine. <span id="more-53"></span></p>
<p>JGame is 2D gaming engine that runs on system with java 1.2 and higher. Lots of features for classic arcade game development like collision detection, tile sequencing and more. Being in java platform it lets you run your game in most of the platforms with options like webstart, applet and MIDlets. It is small package of about 950kb. and demo games and source code is also available to download. And of-course it if free of cost. </p>
<p>For more information take a look at <a href="http://www.13thmonkey.org/~boris/jgame/">their site</a>. </p>
]]></content:encoded>
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		<item>
		<title>Flade &amp; APE Library</title>
		<link>http://sparxengine.net/flade-ape-library.htm</link>
		<comments>http://sparxengine.net/flade-ape-library.htm#comments</comments>
		<pubDate>Fri, 21 Aug 2009 14:20:46 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Physics]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=49</guid>
		<description><![CDATA[If you’re into flash game development then chances are that you already came across few physics library for Actionscript. This post is about actionscript physics library Flade &#38; APE. 
Official quote for Flade:
Flade (Flash Dynamics Engine) is an open source Actionscript 2.0 library for simulating 2D physics using Verlet integration. It currently features rectangular, circular, [...]]]></description>
			<content:encoded><![CDATA[<p>If you’re into flash game development then chances are that you already came across few physics library for Actionscript. This post is about actionscript physics library Flade &amp; APE. <span id="more-49"></span></p>
<p><strong>Official quote for Flade:</strong></p>
<blockquote><p>Flade (Flash Dynamics Engine) is an open source Actionscript 2.0 library for simulating 2D physics using Verlet integration. It currently features rectangular, circular, &amp; wheel primitives, spring &amp; angular constraints, and surfaces composed of line segments, circles, &amp; rectangles. It&#8217;s designed primarily for games with a goal of speed and ease of use, and is MTASC -strict compatible.</p></blockquote>
<p>Flade isn’t complete game engine, but it is more of physics engine. It is open source and it is focused on Actionscript 2.0. It is now closed but if you’re still looking for old engine cause of your restriction of Actionscript 2.0. Then you can find <a href="http://www.cove.org/flade/">flade here</a>.</p>
<p>As Flade is closed, but new project called <a href="http://www.cove.org/ape">APE</a> featuring support for Actionscript 3.0 is active now.</p>
]]></content:encoded>
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		<item>
		<title>Cocos 2D Framework</title>
		<link>http://sparxengine.net/cocos-2d-framework.htm</link>
		<comments>http://sparxengine.net/cocos-2d-framework.htm#comments</comments>
		<pubDate>Thu, 23 Jul 2009 13:50:29 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Engines]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=47</guid>
		<description><![CDATA[If you’re in search of 2D framework in python then Cocos is for you. It is 2D framework and suitable for making games and graphical demos.
It is available for multiple platforms: linux, mac and windows. Python and pyglet is necessary on system before you start working with cocos2D.
You can have sprite based animation and can [...]]]></description>
			<content:encoded><![CDATA[<p>If you’re in search of 2D framework in python then Cocos is for you. It is 2D framework and suitable for making games and graphical demos.</p>
<p>It is available for multiple platforms:<em> linux, mac and windows</em>. Python and pyglet is necessary on system before you start working with cocos2D.</p>
<p>You can have sprite based animation and can direct sprites on where to move, delete and perform some action etc.</p>
<p>Documentation is also well written. You can browse it online or you can download. There are 5 tutorial videos for the beginners as well as intermediate users.</p>
<p>For more information you can check <a href="http://cocos2d.org/">here</a>.</p>
]]></content:encoded>
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		<item>
		<title>Audio API: Audiere</title>
		<link>http://sparxengine.net/audio-api-audiere.htm</link>
		<comments>http://sparxengine.net/audio-api-audiere.htm#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:44:29 +0000</pubDate>
		<dc:creator>Mahesh</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://sparxengine.net/?p=45</guid>
		<description><![CDATA[You’re in search of Audio API for your game and you found that most of the API are windows only. Commercial API offers cross-platform capability but at cost which you can’t afford. Now what to do? Take a look at Audiere if it suits your project. 
What is audiere?
Audiere is a high level audio API. [...]]]></description>
			<content:encoded><![CDATA[<p>You’re in search of Audio API for your game and you found that most of the API are windows only. Commercial API offers cross-platform capability but at cost which you can’t afford. Now what to do? Take a look at Audiere if it suits your project. <span id="more-45"></span><br />
<strong>What is audiere?</strong><br />
Audiere is a high level audio API. It supports mp3, flac, wav, aiff, ogg vorbis, xm, mod and it file formats. On windows it supports WINMM, DirectSound, and on linux it supports OSS.</p>
<p><strong>Where to get it?</strong><br />
Audiere is available for download <a href="http://audiere.sourceforge.net/" target="_blank">here</a> .</p>
<p><strong>Is it portable? </strong><br />
Yes. It Works with Windows and Linux.</p>
<p><strong>What about license?</strong><br />
Audiere is open source and available under LGPL license.</p>
<p>Where to go for documentation?<br />
It is available in multiple formats. <a href="http://audiere.sourceforge.net/documentation.php" target="_blank">here.</a></p>
]]></content:encoded>
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